The party finds itself deep within the very sanctum of Captain Erksson in an episode so action and comedy packed that we had to shorten it lest we burn out your excitement centers. A tale of melting pots, feathered friends, and silver (bar) linings.
Finding a hidden escape route, the party finds itself exploring an area sealed for centuries, along with secrets and ancient treasure. A tale of sullen rangers, crystalline janitors, and jarred threats.
The party barely has time to catch its breath before being confronted by their most annoying foe yet. Can the party rescue their dwarven allies or will it degenerate into a flopping, steaming mess? If you've listened this far I'm sure you can guess. A tale of vain Vikings, wizard street fighting, and suplexes.
As the party tries to find a way to escape from the dead city of Old Sheresh they find a new ally. They'll need all the help they can get as they find themselves in the middle of an undead feud. A tale of stylish fashion, dwarven anatomy, and dark waters.
In this extra long episode, the party finds themselves strong-armed into the broken remnants of Old Sheresh by the strangest beings they've met yet. A tale of brains gone bad, the oddest of pets, and how trusting the structural integrity of old buildings isn't the best of plans.
Hot on the trail of a cultist, the party finds there are older, darker things lurking in the shadows of Sheresh. Will the group be willing to bargain with an ancient, eldritch force to track down their quarry? A tale of blood, the eccentricity of artists, and silent orphans.